python game development code

 import pygame pygame.init() Above, we've imported PyGame, which is obviously necessary to make use of the module! Then, we run pygame.init(), which is integral to every single PyGame application that you will ever write. This will initiate PyGame, and allow you to then make various commands with PyGame and our game. gameDisplay = pygame.display.set_mode((800,600)) pygame.display.set_caption('A bit Racey')   Next, we define our game's display, which is the main "display" for our game. You may also see this referred to as a "surface," as this is basically our canvas that we will draw things to, and the function literally returns a pygame.Surface object. We are saying right now that we want the resolution of our game to be 800 px wide and 600 px tall. Take note that this is a tuple as a function argument. If you do not make this a tuple with parenthesis, then 600 and 800 will be treated as separate parameters and the function will blow up. It's a b...

Python Game Development Pygame Introduction (About pygame)

Pyhon Game Development  Pygame  History

Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. It has been a community project since 2000 and is released under the open source free software GNU Lesser General Public License.

Development of Version 2

Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 is active on the roadmap.


2019-5-5 pre-release Dev.1

2019-6-20 pre-release Dev.2

2019-7-14 pre-release Dev.3

2019-10-8 pre-release Dev.4

2019-10-28 pre-release Dev.6

2020-5-6 pre-release Dev.8

2020-5-31 pre-release Dev.10

Architecture and features

Pygame uses the Simple DirectMedia Layer (SDL) library,[a] with the intention of allowing real-time computer game development without the low-level mechanics of the C programming language and its derivatives. This is based on the assumption that the most expensive functions inside games can be abstracted from the game logic, making it possible to use a high-level programming language, such as Python, to structure the game.

Other features that SDL doesn't have include vector math, collision detection, 2d sprite scene graph management, MIDI support, camera, pixel-array manipulation, transformations, filtering, advanced freetype font support, and drawing.

Applications using pygame can run on Android phones and tablets with the use of pygame Subset for Android (pgs4a). Sound, vibration, keyboard, and accelerometer are supported on Android.

Community

There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, pygame).The community has created many tutorials for pygame.

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